Last year, I'd written most of my blog posts during the first half of the year, got burned out, and wrapped up the rest near the end of the year. This time around, I'm pacing myself.
Upcoming topics include VR, machine learning, building for oneself, and LEGO Mario. The next post is due in early August!
This project is in the research phase - I read a collection of short mystery stories, Serpents of Eden, along with The Long Halloween and Watchmen. 10x Detective came out of the research material for this project while I was looking into existing mystery game mechanics. More recently, I watched Sherlock Jr., the 1924 Buster Keaton film.
A big thank you to Ben Lundsten for recommending nearly all of these and collaborating with me on some diagrams and wireframes!
Nothing yet.
I've been doing quite a bit of drawing in preparation for a potential comic about an art gallery gone awry. I'll continue to post progress to the linked Twitter thread.
Apple announced a bunch of amazing additions to SwiftUI this year that will benefit lily dex significantly, so I'm hesitating to work on it until I can leverage those features. Very excited about the improvements to lists (SWIPE ACTIONS!!!) and remote image loading.
In the meantime, I launched a new landing page and newsletter at lilydex.com. Sign up there for updates!
A few other highlights from this year:
At this point, I'm not 100% confident that I'll complete all of my goals for this year. What I'm discovering is that as I get access to new tools, I get sidelined by working on projects related to those things. I wonder if I should fight this instinct or design goals that are more flexible to accommodate for this. 🤔
Until next time! 👋